Skelet Maul
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🎮 Credits

👨‍💻 Development

Game Design & Development: Kuntur Labs

Programming: Kuntur Labs

Game Concept: Kuntur Labs


🎨 Art & Visual Assets

We gratefully acknowledge the talented artists and creators who contributed assets:

  • Various artists from OpenGameArt.Org
  • Game icon pack by Kenney Vleugels
  • Game icons from Game-Icons.Net
  • Additional visual assets by independent creators (see individual asset attributions where applicable)

Specific asset credits can be found alongside the assets in-game or in accompanying documentation.


🌐 Tools & Technologies

This game was made possible thanks to the following tools:

  • Phaser
  • Capacitor
  • Inkscape
  • Gimp
  • Universal LPC Spritesheet Generator
  • Tiled
  • LPC Character Generator

🎵 Audio & Music

  • Sound effects and music sourced from the OpenGameArt community
  • Additional audio editing by Kuntur Labs

🤝 Special Thanks

  • Open-source contributors and communities
  • Beta testers and early supporters
  • Patreon and Ko-fi supporters who helped make this project possible

💖 Support Us

This game is free to play and does not collect personal data. If you enjoy the game, consider supporting us on Ko-fi or Patreon.


⚖️ Legal & Attribution

Some assets used in this game are licensed under various open licenses (such as Creative Commons). Full attribution details are available within the game files or official website.


🤖 AI Usage & Development Philosophy

Skelet Maul is built with a human-first development approach.

All of the game’s source code is written manually by the developer. The gameplay systems, game logic, UI behavior, balance, bug fixes, and optimizations are all human-designed and human-written. The game does not contain AI-generated source code.

Some visual assets, such as certain scene backgrounds and artwork, were created with the assistance of AI image generation tools and then selected, refined, and integrated into the game by the developer. These assets are used only where appropriate and do not replace the game’s original programming or design work.

Skelet Maul is the result of careful software engineering, thoughtful game design, and ongoing improvements driven by player feedback. I believe in being transparent about the tools used during development, and this section reflects that commitment


📬 Contact

Kuntur Labs 📧 kunturlabs@gmail.com

    © Skelet Maul 2026